Tuesday, December 3, 2013

Gem Box

Deck Idea #3:Gem-Knights



Curran with another deck in progress. This time around i chose to run "Gem-Knights" accompanied with the Box of Friends engine.
Though i'm still ringing out some issues, this deck seems very promising. Friends alone can pull out some stupid combos if you have the right set up, and with the aggro Gem-Knights are known for, this deck can overpower very quickly.
lets skip intros and go into the deck-list:

monster line-up:

3x Box of Friends
3x Gem-Armadillo
3x Gem-Knight Sapphire
3x Gem-Knight Garnet
3x Gem-Knight Obsidian
2x Gem-Knight amber
1x Gem-Knight Lazuli
1x Redox, Dragon Ruler of Boulders

spell line-up:

3x Gem-Knight Fusion
3x Mystical Space Typhoon
1x Dark Hole
1x Book of Moon
1x Mind Control
1x Dark Factory of Mass Production

trap line-up:

2x Pyroxene Fusion
2x Mirror Force
2x Dimensional Prison
2x Dark Bribe
1x Compulsory Evacuation Device
1x Call of the Haunted 
1x Return from the Different Dimension

extra deck:

2x Gem-Knight Citrine 
2x Gem-Knight Prismaura 
2x Gem-Knight Zirconia 
1x Gem-Knight Amethyst 
1x Gem-Knight Seraphinite 
1x Gem-Knight Master Diamond 
1x Gem-Knight Pearl
1x Daigusto Emeral
1x Lavalval Chain
1x Number 101:Silent Honors Ark Knight
1x Photon Papilloperative 
1x Princess Cologne 




the deck:

Of course, just like most Gem-knight decks, this one runs aggro. But, unlike other Gem-knights you'll find, this deck only runs 12 Gem-knights(Main Deck.) 
With this being put into picture, the total cap of 19 monsters can hinder regular Gem players seeing as most of the decks run a minimal 20 monsters.
Or just, those i've come across.
Does this effect the regular game play of the deck?
No, but you have to take into account that Box provides a deck thinning engine, so you could run out of monsters faster than usual.
star of the deck:
If this card is destroyed and sent to the Graveyard: You can Special Summon from your Deck, 2 Normal Monsters with different names whose ATK or DEF is 0, in face-up Defense Position. You can only use this effect of "Box of Friends" once per turnMonsters Special Summoned by this effect cannot be used as a Synchro Material Monster, also they are destroyed during your next End Phase.

Not much to say on this cards behalf. She's a perfect set up for plays, Plus she recruits (2) cards out the deck, and that's 2 less cards you don't have to worry about dead-drawing into.
Positives about Box:
- She cannot miss timing, due to the text,"if...You can.."
- Deck thins
- The monsters special summoned aren't destroyed until 'your' next end phase
- Light target for seraphinite 
- This effect can be activated during the damage step

Negatives about Box:
- Has to be destroyed, which is not always the case when she's on the field
- She runs out of targets quickly
- Can be a dead-draw
- Can only be used once per turn

With Box being able to recruit sapphire and garnet, when your turn comes around there's and open window of multiple options you can do with 2 free lvl 4's on board.
lets take a look at the underdog of the extra:
Level 4 monsters
When this card is Xyz Summoned: You can target 1 "Box of Friends" in your GraveyardSpecial Summon that target. If you control another monster, your opponent cannot target this card with cardseffects, or for attacks. If a face-up Normal Monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon 1 Normal Monster from your Deck or Graveyard in face-up Defense Position.

A goth loli with a Fat Ass, Cologne brings a new play style to Gem-Knights.
Being as she brings back Box, 'And' recruits normal monsters that are destroyed by your opponent, Cologne can put a lot on board by herself.
The best part about her is that she can't be targeted by "anything" as long as you have another monster on board. 
Combo that with her recruiting capabilities, and she's an annoying wall for your opponent.

On her effect(s):
-Her effect to bring back normal's that are destroyed can be used multiple times.
       -This includes Zirconia and amber, since they are considered normal monsters by ruling.
-Her effect to special can be used in the damage step
-If a normal monster is in set position and attacked, even when flipped face up for damage calculation cologne cannot recruit a monster due to that normal not being face up on attack declaration 
-You can special summon the same normal monster that is destroyed if face up with cologne's effect 

Being a light target along with Box, this helps you bring out Seraphinite when needed.
Seraph can be really useful late game, and most likely you're opponent will want to get rid of her first since the pluses she's capable of can stack immensely over time.
1 "Gem-Knightmonster + 1 LIGHT monster
Must first be Fusion Summoned with the above Fusion Material Monsters. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Adding an extra normal to the equation causes a lot of things to pile up, and it can become too much for your opponent to handle if they can't settle with her quickly.
but its just another normal summon, that's not that big a deal.
This kind of thinking is stupidity in my opinion.
With viable searchers like armadillo, putting multiples on board is great and gives the deck some ease with the regular normal restriction. 

But all positives aside this deck 'is' currently in testing.
It is pretty nice, but it can run out of resources really quickly if pushed too hard. There were countless of times where i just couldn't keep pace because i was pushing constantly which this deck does cut out for.
This deck only strives when there's an opening, and because of their OP Fusion Card, sweeping late game can put any player at odds if done correctly.
I'll continue to test over this deck for the time being, so i'll be occupied for a week or so.


until next update.
Curran out-

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