Deck Idea #4:Hero-Beat
Hey everyone,
long time no update.
I have to admit its been a while since my last update, but i can assure i'll try to flex around my schedule for more blog posts to come.
On with the deck in question:
I was going through some old decks i chose to refurbish, and one i was exited on rebuilding was my old Hero-Beat build.
Its safe to say this deck is pretty sacky with its combos, and its the one idea that i had a tone of fun with.
On with the deck,aye?
monster line-up:
3x Elemental HERO Bubbleman
3x Elemental HERO Neos Alius
3x Traptrix Myrmeleo
1x Elemental HERO Ocean
1x Tasuke Knight
1x Blackwing - Zephyros the Elite
spell line-up:
3x E - Emergency Call
3x Miracle Fusion
2x Gemini Spark
2x Shrink
2x Mystical Space Typhoon
2x Pot of Duality
1x Reinforcements of the Army
1x Book of Moon
1x Super Polymerization
trap line-up:
3x Call of the Haunted
3x Fiendish Chain
1x Bottomless Trap Hole
1x Void Trap Hole
1x Traptrix Trap Hole Nightmare
1x Compulsory Evacuation Device
1x Starlight Road
extra deck:
2x Elemental HERO Absolute Zero
2x Elemental HERO Gaia
1x Elemental HERO Escuridao
1x Elemental HERO Great Tornado
1x Elemental HERO Nova Master
1x Elemental HERO The Shining
1x Abyss Dweller
1x Daigusto Emeral
1x Daimond Dire Wolf
1x Heroic Champion - Excalibur
1x Lavalval Chain
1x Number 101: Silent Honors ARK
1x Photon Papilloperative
The deck:
With my nigga Stratos gone, this left HERO players is a awkward position. HERO players now have to deal with the loss of their main searcher and fusion bait.
Of course the deck will never be the same,
but this only opens up more opportunities for different ideas and diversity.
With E-Call being a Lack-Luster replacement, there's no saying that it's not the greatest, but it's just something we just have to deal with.
Star of the Deck:
This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. When this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.
Out of all things, calling Myr "Star of the Deck" is a stretch, but she's earned that label.
Myr acts as a searcher for your various trap hole cards, and bait for them also.
Remarkable enough people spend resource to get her off the field, which i never really understood much.
I chose Myr since she's a relative charlatan of the deck in a first turn,
having players think they're playing against Traptrix.
Accompanied with shrink, she can be quite an issue for average atk monsters (1700-2500+),
and as rare as it happens these opportunities do come up.
There is no better feeling than Myr-Search > Set 5.
And with Stratos gone, there's not much leeway to work with.
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects;
● Send 1 card from your Deck to the Graveyard.
● Choose 1 monster from your Deck and place it on top of your Deck.
Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects;
● Send 1 card from your Deck to the Graveyard.
● Choose 1 monster from your Deck and place it on top of your Deck.
One of the most important cards in the extra; Chain is the primary card used to set up in this deck.
I mainly use it to dump Zephyros or Tasuke depending on the kind of play im going for.
As useful as those cards are, you really don't want to draw into them,
so dumping with Chain is the best option.
Not only can chain set up plays,but its also fire, which means its bait for Nova. And this alone adds to some explosive plays the deck can spill out if conducted correctly.
Ive chosen to run Void and Nightmare instead of two of either.
There is a reason for this, which is one you're able to chose over the other since this is expendable.
Since im running a facebook page, All Q&A will be placed there for the deck.
Will expend on the deck later,
but until then its still up in testing phase.
until next update,
Curran out-