Showing posts with label shadow specters. Show all posts
Showing posts with label shadow specters. Show all posts

Sunday, December 22, 2013

Curran's Second Sight: Taking into Consideration

Thinking Ahead


Hey everyone,
Curran here with another update.
This is going to be another ramble update, so steer off if you don't want to hear what i got to say.
I'll have another deck-list up soon so if you're looking for that you'll have to wait a bit longer.
But for those who do want to hear me ramble on about stuff,
please be my guest.



Curran's Preference



While running through some of my deck ideas (this being Wemko and Gem-Box), there is one card that caught my eye(s).

If you control a face-up monster that was TributeRitual or Fusion Summoned: Until the end of your opponent's next turn, neither player can Synchro or Xyz SummonSynchro and Xyz Monsters cannot attack, also their effects are negated.



Being a MTG player, the artwork immediately caught my eye. (it certainly has a Innistrad feel to it eh?-)

But what caught my eye more was the ridiculous effect.
This card alone can shut down a big percentage of decks running around currently for a turn (2¿),
and the duration effect this card lingers on is ridiculous.

Now, this card really only applies to the decks that can utilize this effect.
This being:
- Hero
- Gishki
- Gem-Knight
- Monarch
- Glads
- Steelswarm¿

And any deck i had forgotten to mention.
While testing through some of my ideas, while extensively play-testing this card, there were things that stuck out the most that made it such a potential tech for me:
Usually, after going off this and passing turn, this card can set your opponent in a more awkward position than usual.
Not only do they have to deal with the [Fusion, Ritual, Tribute monster] in question (this excluding any other monsters put on board), your opponent has to find a way to 'evade' through the effect without using cards from their extra deck.

They can still special, but usually players don't leave their field open with monsters that don't exactly pose much threat(s) 
This is excluding potential back-row and other issues 

I've been in a number of duels where you flip this on their draw and they sit contemplating for sheer minutes trying to find an out they could weed through.

If they can't do that, they ultimately either waist resource just to stay alive, or they lose

And even if you're going turn two this card can still put up quite a position, basically forcing your opponent to sit for a rough two turns.

Though, to go with the goods of this card, there is obviously downsides to combat.

-This card is a trap, and with that, it's already too slow. An end-turn space or a previous field wipe leaves this card useless if drawn into.

- This card can potentially effect you also

- Most prefer Veiler over a potential -1

- This card is 'Meh' when winning. And the worst when drawn into 


These are merely some of the things people said to combat against the card.

Though there have been some instances where it does prove a minus, it goes to say that i find this card an exception in my book regardless of what people say about it.

Its the players who become so accustomed to the norm that decks use,
this falling into the category of 'formatted decks' players become comfortable with, and rather stick to something they're used too then try something not of the norm.

But, also proven, 
its those who went against this norm that topped, making impact on the game. (Alexander Thomas? Paul Blake? these only being the currents that come to mind.)

And when you fall under that category of norm, you lose my interest.

There's barely any pizzazz in this game,
and when something 'not of the standard' you're presented with, you talk down of.

Of course, this isn't pointed at all the players in the game, but there is a wide range that follow this unspoken rule blindly.


Im not saying to run the card, 
but take it into consideration and try something different


Each face-up monster on the field loses 2 Levels, until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up monster and reduce its Level by 1, until the End Phase. This effect cannot be activated the same turn this card is sent to the Graveyard.


One other card that caught my attention was Yokai.

Running through a couple of builds with this card (mainly being Lightsworn/ChaosDragons), Yokai has proven to be another thought i had to test about.

Yokai can stop a lot of things when your opponent tries to go off, being able to reduce your opponents monsters for a turn just to halt their explosive plays.


Curran-sama, we already went through this.
Its a trap 'and' it doesn't effect cards that are placed after its effect.

True, but bad is always accompanied with good.

I cant give a multi-subjected statement on this card since i haven't had an extended test through running this
-This being roughly 30 duels accompanied with side

But the card is holding up to what i expected it.

because of it being a trap, it can be used on your opponents turn (this being the graveyard effect),
since this effect is spell speed 2.

While milled through in my Chaos deck idea (which i will upload soon), this card can put a hindrance on your opponents plays, either getting them to push more [extending their hand], or halt their plays,
either which is a plus in my opinion.

But this is only in a deck which involves milling the card out into the grave then using it, so im not going into much detail here.

I'll make sure to test through this card more extensively for the upcoming year, 
but keep in mind this card can be a potential threat in the future.


Q&A



Whats up Curran?
Nothing much, deck building and testing as usual.


Will we see any new decks soon?
Of course.
I have a few decks in the works for the moment, these all being the dumb ideas i come up with.


Can we get a hint to one of them?
Omega


-Pertaining to the Gem-Box deck posted recently
Hey Curran,
Ive noticed while testing through the deck i've run into some issues.
usually whenever i go off i wipe my board more than my opponents, i know the deck is still in testing but any tips on how you use it?
Sorry for not posting my usual strategy for the deck.
Usually you want to use armadillo to search for either Lazuli or Obsidian, this reason being Box gets the normals out of your deck, so searching for them really hurts the plays.
This ensures that when you go off you use monsters in hand *and* field, usually you resulting in getting back those same normals with Lazuli/Obsidian. 
If you have Obsidian in hand already you usually want to search for Lazuli for comfort, and if all else fails you want to search for Amber.
This ensures box always has a target unless you draw into them/expend them through her effect.
Always remember, 
Obsidian/Lazuli  and armadillo will always equal zirconia, this ensures that, when fusion, you'll always get back a normal.
Box has a way of expending the deck really fast, so keep in mind that in the reality of the situation you'll most likely get her effect off only 2 times in a duel.




well peeps,
Currans got to work through some more ideas so ill see you around.

I'll try to post another deck tomorrow or the day after, im probably going to be extending my testing with Divine Grace so ill be pretty busy.
Also, check out the Facebook page if you want to speak with me directly,
I'll take any question into consideration and will correct some ruling issues if you ask.


until next update.
Curran out-

Friday, October 25, 2013

Excitement for Shadow Specters: Zombie Combo

Zombie Combo Deck


Hey everyone, Curran back with another deck for you all. 
Since Halloween is right around the corner,as well as Shadow Specters coming soon right after,ive gotten a bit into the spirit and tested through a zombie combo deck idea i had.
this deck is alone one of the most versatile decks ive ever experimented,having over 17 ways to otk.
enough of the chit chat, and on with the deck list:

monster line-up:

3x zombie master
3x pyramid turtle
3x goblin zombie
3x blue-blooded oni
2x summoner monk
2x endless decay
1x mezuki
1x shutendoji
1x plaguespreader zombie
1x bone crusher
1x bacon saver

spell line-up:

3x book of life
3x inferno reckless summon
3x mystical space typhoon
1x foolish burial
2x zombie world

trap line-up:

1x bottomless trap hole
1x call of the haunted
1x solemn warning
1x torrential tribute

extra deck:

1x doomkaiser dragon
3x lavalval chain
2x photon papilloperative
1x abyss dweller
1x daigusto emeral
1x gagaga cowboy
1x gem-knight pearl
1x maestroke,the symphony djinn
1x number 39:utopia
1x number 50:blackship of corn
1x steelswarm roach
1x vylon disigma



the deck:

this deck has combos up the ass,litterally. after roughly turn 2 you have a perfect set up to start your combos,however you want them executed.
i always felt zombies a little unfair in a way,having their main card a combo starter and can use his effect multiple times so long as replaced.
but in this deck,good ol' master isn't the VIP,
so lets take a look at the engine card of the deck:


When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your GraveyardSpecial Summon that target.

Oni is the reason the deck is so beefy with its combos.
he himself can can get nearly any Xyz play into a OTK play with ease,and with cards like Inferno,any combo gets humorously bigger.
and the main Xyz card you'll go into for prime will be lavalval chain,being he can easily set up graveyards,and after you do,he's just food for oni.
with oni,combos are possible with no cards in hand,which is Insanely good being you will run out of resources very quickly.
winning within 4-5 turns or so is a must with this deck.


being an old zombie player myself(back when the main cards used were zombie world and red-eyes,)
coming back to playing this was a bit nostalgic for me.the deck itself was very graveyard reliant,which it still is,but less dependent on your opponents grave rather your own.
coming back and experimenting feels great,but the deck will always feel a bit underrated to me.

FAQ's:

why not another mezuki?
zombies only needed one to begin with. Plus shutendoji gets him back anyway.
also i feel it builds a players mind towards combos and how to get out of certain situations without easy outs.

if oni uses its effect and is replaced (special again,set,or multiple copies,) will i be able to use its effect again?
yes,
"once per turn" counting it face up on the field,and only that oni.

why zombie world and not another card?
zombie world gets around spellbooks,dragons and ect,stating they are zombies in the grave and field.
(no fate,banishing for dragons, and ect,) but to an extent

no il blud?
never liked it to begin with.
ya he may get a zombie but he's a gemini,which uses up a normal and he's not a combo card.

no malicious?
he's a good card,don't get me wrong,but i didn't exactly have him in mind when building the deck.you can put him in (i don't care really,) but the deck is really tight with cards.



i'm not gonna sit here and put multiple combos for you all,but i will put one to get you guys started:
this combo requires:
1 card in hand
shutendoji,blue-blooded oni,mezuki,and zombie master in the grave.

-banish mezuki for zombie master
-use zombie master's effect to ditch,then special shutendoji
-use shutendoji's effect to put mezuki back to the top of the deck
-overlay master and doji for lavalval chain
-use lavalval to send mezuki to the grave,ditching shutendoji
-use mezuki to special blue-blooded oni
-use oni's effect,ditching the zombie master off of lavalval to special shutendoji
-use shutendoji to send mezuki to top
-overlay for lavalval chain
-rinse and repeat
on the second time around you want to ditch oni from lavalval chain then sending mezuki to grave.
this way you can reuse oni with mezuki,endlessly getting him back with shutendoji.
this is why i love zombies <3 


i hope this deck helps all you yugimon players, and have a great Halloween.
im 2exite for shadow spectors, so this deck helps me with my ADHD
if you don't think thats the tightest shit then get out of my face.


until next update.
Curran out-




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